- Summary
- "The video game series Wolfenstein incorporates various, contractionary narrative elements and inspirations, including Nazi occultism, Jewish mysticism, and Christian theology. In this monograph, the game theologian Frank G. Bosman analyses the series critically, focusing on the portrayal of the fictional Jewish Da'at Yichud organization"-- Provided by publisher.
- Series
- Theology, religion, and pop culture
Theology, religion, and pop culture.
- Format
- Book
- Author/Creator
- Bosman, Frank G., 1978- author.
- Published
- Lanham, Maryland : Lexington Books/Fortress Academic, [2024]
- Contents
-
Part 1. Preliminaries. Why Nazis are fun: Nazi glorification
From Blavatsky to Himmler: Ariosophy
Hitler's deal with the devil: Nazi occultism
The Kabbala: Jewish mysticism
Shooting Nazi zombies: An overview of the series
Part 2. Analysis. Daggers, spears, and medallions: The SS Paranormal Division
Don't pay any attention, please: To disclaim or not to disclaim
Celebrating Streicher's Purim: The revenge of the Jews
The good, the bad, and the ugly: The wrath of the degenerates
Failing gloriously: Wolfenstein's theodicy
Part 3. Evaluation. Playing the Jew: Consequences for the player
Playing the war: Wolfenstein's esotericisms.
- Notes
-
Includes bibliographical references and index.
Part 1. Preliminaries. Why Nazis are fun: Nazi glorification -- From Blavatsky to Himmler: Ariosophy -- Hitler's deal with the devil: Nazi occultism -- The Kabbala: Jewish mysticism -- Shooting Nazi zombies: An overview of the series -- Part 2. Analysis. Daggers, spears, and medallions: The SS Paranormal Division -- Don't pay any attention, please: To disclaim or not to disclaim -- Celebrating Streicher's Purim: The revenge of the Jews -- The good, the bad, and the ugly: The wrath of the degenerates -- Failing gloriously: Wolfenstein's theodicy -- Part 3. Evaluation. Playing the Jew: Consequences for the player -- Playing the war: Wolfenstein's esotericisms.