Overview
- Summary
- In the video game 'Darfur Is Dying', players must ensure the survival of a virtual refugee camp. The video game not only puts players in the position of a struggling refugee, it shows them how they can bring about change in the real world. This volume examines the role of film and the Internet in creating virtual witness to genocide over the past 100 years.
- Series
- Visible evidence ; 26
Visible evidence ; v. 26. - Format
- Book
- Published
- Minneapolis : University of Minnesota Press, [2012]
©2012 - Contents
-
Introduction: screen media and witnessing publics
To acquaint America with ravished Armenia
Witness for the prosecution: films at Nuremberg
Reflections on the world stage: imagining fields of witnessing for Rwanda and the Balkans
The work of WITNESS: negotiating the challenges of video advocacy
iWitnesses and citizentube: focus on Darfur
Conclusion: testimonial encounters and tempering the celebratory narrative. - Notes
-
Includes bibliographical references and index.
Introduction: screen media and witnessing publics -- To acquaint America with ravished Armenia -- Witness for the prosecution: films at Nuremberg -- Reflections on the world stage: imagining fields of witnessing for Rwanda and the Balkans -- The work of WITNESS: negotiating the challenges of video advocacy -- iWitnesses and citizentube: focus on Darfur -- Conclusion: testimonial encounters and tempering the celebratory narrative.
Physical Details
- Language
- English
- External Link
-
Electronic version(s) available. Hosted by ProQuest
- ISBN
- 9780816676224
0816676224
9780816676231
0816676232 - Physical Description
- viii, 267 pages : illustrations ; 22 cm.
Keywords & Subjects
- Record last modified:
- 2024-06-21 19:54:00
- This page:
- https://collections.ushmm.org/search/catalog/bib229451
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