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Destructive sublime : World War II in American film and media / Tanine Allison.

Publication | Digitized | Library Call Number: D743.23 .A45 2018

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    Book cover

    Overview

    Summary
    "The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war's harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games' glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years--from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor--this book reveals how the genre's aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself"-- Provided by publisher.
    Series
    War culture
    War culture.
    Format
    Book
    Author/Creator
    Allison, Tanine, 1979- author.
    Published
    New Brunswick, New Jersey : Rutgers University Press, [2018]
    ©2018
    Locale
    United States
    États-Unis
    USA
    Contents
    Introduction : a retrospective look at the World War II combat genre
    "No faking here" : the new authenticity of wartime combat documentaries
    The "good war"? : style and space in 1940s combat films
    Rationalizing war : reconstructions of World War II during the Cold War and Vietnam
    Nostalgia for combat : World War II at the end of cinema
    Simulating war on an algorithmic playground
    Conclusion : a bad war? : the World War II combat genre now.
    Notes
    Includes bibliographical references (pages 211-231) and index.
    Introduction : a retrospective look at the World War II combat genre -- "No faking here" : the new authenticity of wartime combat documentaries -- The "good war"? : style and space in 1940s combat films -- Rationalizing war : reconstructions of World War II during the Cold War and Vietnam -- Nostalgia for combat : World War II at the end of cinema -- Simulating war on an algorithmic playground -- Conclusion : a bad war? : the World War II combat genre now.

    Physical Details

    Language
    English
    ISBN
    9780813597492
    0813597498
    9780813597485
    081359748X
    Physical Description
    vii, 248 pages : illustrations (some color) ; 23 cm.

    Keywords & Subjects

    Record last modified:
    2024-06-21 23:24:00
    This page:
    https:​/​/collections.ushmm.org​/search​/catalog​/bib266608

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